Assetto Corsa Competizione Dedicated Server

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Assetto Corsa Competizione Dedicated Server is the most comprehensive and extensive racing simulator on the market! With over 100 hours of gameplay, it offers a true driving experience, and you can play with or without a steering wheel. Whether you’re a professional racer or just getting started, Assetto Corsa is the perfect game for you!

Assetto Corsa Competizione Dedicated Server

What is Assetto Corsa?

Assetto Corsa is a racing game that offers a variety of different game modes. One of the most popular and popular game modes is “Co-operative” mode in which players work together to achieve an objective. Other game modes include ” versus”, ” Grand Prix”, and ” Endurance”.

How does Assetto Corsa work

Assetto Corsa is a computer-based racing game that uses virtual reality technology. Players are able to control their car using a touchpad interface, and use various other controllers to interact with the car. The game also features three different types of races: Circuit Races, Race Tracks, and Targets.”

How to play Assetto Corsa

Players can playAssetto Corsa by opening the program, choosing one of the game modes, and playing. There are also tutorials available online that teach new players how to play the game properly.

Features Of Assetto Corsa Competizione

  • NO MEMORY LIMITSA lot of other companies charge extra for memory/RAM. At GTX we have never limited memory for our game servers. 
  • 24/7 SUPPORTHere at GTX we offer support that is second to none. With our 24/7 server support we are here to help you around the clock. And, with our game switching service you can switch to any game that we host. Just submit a ticket with the game you wish to switch to and our team will do the rest!
  • ENTERPRISE HARDWAREWe spare no expense with our server hardware. 100% of our servers are on SSD, and 90% are on 4.2Ghz clock speed i7 processors.
  • DDOS PROTECTIONAll of our data centers have an enterprise level of DDOS protection. Always online servers.
  • WORLDWIDE COVERAGEWe cover the entire global. Los Angeles, USA, Dallas, USA, New York, USA, Oregon, USA, Charlotte, USA, Quebec, Canada, London, England, Paris, France, Madrid, Spain, Frankfurt, Germany, Moscow, Russia, Stockholm, Sweden, Singapore, Malaysia, Sydney, Australia.
  • 24 HOUR REFUNDIf for some reason you are unhappy with our service, we will simply refund you. No risk purchase.
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Installation

After version 1.5.7, the Assetto Corsa Competizione dedicated server and Broadcast SDK is transferred to and now available as a separate download in the “Assetto Corsa Competizione Dedicated Server” item in the Steam Tools library.

Install in Steam under Tools “Assetto Corsa Competizione Dedicated Server” and you find all this under “..:\Steam\steamapps\common\Assetto Corsa Competizione Dedicated Server”.

FoldersDescription
cfgThe files for setting up a multiplayer server are located in this folder. In the further course of this description, you will be shown what additional folders and files are added automatically or manually.
cfgcurrentIf you have started a server, .txt-files are generated here. With these you can check whether the server was started with your parameters. If a parameter was not accepted, you made a mistake in the .json-file.
logThis folder contains the server.log file, which permanently records what happens on the server.
resultsThe results of qualifications and races are stored here.
sdkbroadcasting
servercontains the executable file accServer.exe and the official server manual from Kunos as a PDF file
servercfg^^ currently I can’t find any meaning of the additional cfg folder

cfg-Folder

…\Steam\steamapps\common\Assetto Corsa Competizione Dedicated Server\cfg\

Link to Description
assistRules.json↓assistRules.json
configuration.json↓configuration.json
event.json↓event.json
settings.json↓settings.json

In the further course of this description, you will be shown what additional folders and files are added automatically or manually.

current-Folder

If you start accServer.exe now, a folder “current” will be created in “cfg” Folder. This contains your settings from the .json-files as a text file.

If you make a mistake in .json, it will be corrected when the server is started and will be displayed in the text file. This gives you another way to go about troubleshooting.

Compare them with your settings at:
configuration.txt↓configuration.json
entrylist.txt↓entrylist.json
event.txt↓event.json
eventRules.txt↓eventRules.json
settings.txt↓settings.json

What is the Gameplay?

Assetto Corsa is a racing simulator that lets you drive and race cars in a variety of circuits around the world. The gameplay features a wide range of different vehicles, including sporty sedans, armored cars, and open-wheel racers. You can also customize your car to look as unique as you want, and compete against other players online or in local tournaments.

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How to Unlock Rewards

To unlock rewards in Assetto Corsa, you will first need to progress through the game’s story mode. This mode lets you explore the world of Italian motorsports and race against other players online or in local tournaments. After completing the story mode, you will then be able to access the unlocks tab on the main menu and start earning rewards. These rewards can include car parts, driver cards, races, and even championships!

How to Improve Your Gameplay

To improve your gameplay in Assetto Corsa, there are a number of ways to do so. One way is to practice by driving around specific circuits multiple times with different vehicles for a set amount of time. Another way is to use cheat codes to enable faster racing or increased weapon power levels. Finally, you can also try playing on harder difficulty levels for an improved experience overall.

Configuration

The server is exclusively configured via JSON files in UTF16-LE format. In general, it is a good idea to get used to the JSON syntax, and/or test your configurations with an syntax check on https://jsonformatter.curiousconcept.com/.

To get a clean start, you can just remove the .json files and start the server once, it will autogenerate them with current defaults. Additionally, you can reduce the “configVersion” contained in each file to get new properties generated (this is true for all the configs). Certain “advanced” settings will be hidden when the value is set to it’s default during this process.

The configuration is split into different files, which represent different levels of what you would possibly like to keep or change frequently:

configuration.json

  • Here we define the very technical settings that possibly never change and define the server “identity”.
  • The most important thing to know is that both ports must be unique on the system, the firewall allows connections and the ports are accessible from the internet.
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PropertyDescription
tcpPortACC clients will use this port to establish a connection to the server
udpPortConnected clients will use this Port to stream the car positions and is used for the ping test. In case you never see your server getting a ping value, this indicates that the udpPort is not accessible
registerToLobby0 = This server is not registered in the backend. the server is declared →Private Multiplayer. Is useful for LAN sessions.1 = this server register to the backend. the server is declared →Public Multiplayer.
maxConnectionsThe maximum amount of connections a server will accept at a time. If you own the hardware server, you can just set any high number you want. If you rented a 16 or 24 slot server, your Hosting Provider probably has set this here and doesn’t give you write-access to this configuration file.↓setting.json / maxCarSlot↓setting.json / spectatorPassword
lanDiscoveryDefines if the server will listen to LAN discovery requests. Can be turned off for dedicated servers.
configVersion

Attention: Running a server on a private PC is not recommended. It requires opening and forwarding Ports onto your private system, which makes it vulnerable to random and/or malicious internet traffic. Additionally, private ISP bandwidth is often asymmetrically limited in the upload, which can easily lead to a bad server performance and in the result in a bad multiplayer experience for everyone around.

settings.json

The setting defines your personal server settings, which may be changed from time to time, but also define the server.

PropertyDescription
serverNameThe server name displayed in the ACC UI pages
adminPasswordThe password you specify allows a driver or spectator to log in as Server Admin in the chat window ( ENTER key ) of the server.↓entrylist.json / isServerAdmin↓Admin Commands
carGroupDefines the car group for this server. Possible values areFreeForAll = where “FreeForAll” will allow any driver to join with any car ( that he defined as Primary Car ).GT3 = Limit this server to GT3 VehiclesGT4 = Limit this server to GT4 VehiclesGTC = Limit this server to Porsche 991 II GT3 Cup + Lamborghini Huracan Super Trofeo
trackMedalsRequirementDefines the amount of track medals that a user has to have for the given trackvalues: 0, 1, 2, 3
safetyRatingRequirementDefines the Safety Rating (SA) that a user must have to join this servervalues: -1, 0, 1, 2, 3, 4, …. 97, 98, 99
racecraftRatingRequirementDefines the Racecraft Rating (RC) that a user must have to join this servervalues: -1, 0, 1, 2, 3, 4, …. 97, 98, 99
passwordPassword required to enter this server. If a password is set, the server is declared →Private Multiplayer.
spectatorPasswordPassword to enter the server as spectator. Must be different to “password” if both is set.
maxCarSlotsDefines the amount of car slots the server can occupy; this value is overridden if the pit count of the track is lower, or with 30 for public MP. The gap between maxCarSlots and maxConnections ( in configuration.json ) defines how many spectators or other irregular connections ( ie entry list entries ) can be on the server.
dumpLeaderboardsIf set to 1, any session will write down the result leaderboard in a “results” folder ( must be manually created ).↓Results File
dumpEntryListWill save an entry list at the end of any Qualifying session. This can be a quick way to collect a starting point to build an entry list, and is a way to save the defaultGridPositions which can be used to run a race without Qualifying session and predefined grid. Also see the corresponding admin command.
isRaceLockedIf set to 0, the server will allow joining during a race session. Is not useful in →Public Multiplayer, as the user-server matching will ignore ongoing race sessions.
shortFormationLap0 = one formation lap – Useful for →Private Multiplayer1 = short formation lap
formationLapTypeToggles the formation lap type that is permanently used on this server:5 = short formation lap with position control and UI + 1 ghosted cars lap4 = one free formation lap + 1 ghosted cars lap3 – default formation lap with position control and UI1 – old limiter lap0 – free (replaces /manual start), only usable for private servers
doDriverSwapBroadcast?
randomizeTrackWhenEmptyIf set to 1, the server will change to a random track when the last drivers leaves ( which causes a reset to FP1 ). The “track” property will only define the default state for the first session.
centralEntryListPathCan override the default entryList path “cfg/entrylist.json”, so multiple ACC servers on the machine can use the same entrylist ( and custom car files ). Set a full path like “C:/customEntryListSeriesA/”, where the entrylist is stored.Attention: The path seperators have to be slashes ( / ), backslashes ( \ ) will not work.
allowAutoDQIf set to 0, the server won’t automatically disqualify drivers, and instead hand out Stop&Go ( 30 Secounds ) penalties. This way a server admin / race director has 3 laps time to review the incident, and either use /dq or /clear based on his judgement.
ignorePrematureDisconnectsRemoves a ( very good ) fix where users can randomly lose the connection. There is no sane reason to turn this off.1 – default: less arbitrary connections lost0 – more timeouts, but strict disconnection of anyone whoappears inactive for 5 seconds. Can be useful on unsupported platforms where TCP sockets act differently
configVersion

What are the Advantages of Assetto Corsa.

Assetto Corsa is one of the most comprehensive and extensive racingsimulators on the market. It offers a wide range of game modes, including professional races, single-player championships, and multiplayer cups. Additionally, it has an expansive online community that allows for easy communication and collaboration between players.

In addition to its many Advantages, Assetto Corsa is also a great choice for those who want an intense gaming experience. It runs smoothly and without issue on most systems, making it a great choice for anyone who wants to play the latest games at their best possible quality.

The Many Advantages of Playing Assetto Corsa

Playing Assetto Corsa can be very rewarding. It offers a unique and challenging racing experience that can be enjoyed by anyone who takes the time to try it out. Its variety of game modes and features make it an ideal choice for those looking to get their gaming fix. Additionally, its widespread online community makes it easy to connect with other players, making finding matches easy and fun.

Conclusion

Assetto Corsa is a great game that offers many advantages over other games. Players can enjoy the excitement of playing an action-packed driving game with friends, or competitively against others. Thanks to its unique gameplay and achievements system, Assetto Corsa is sure to keep you hooked for hours on end.

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